I just thought this was one cute, it worked well for her simple job. Earned the auspicious title of being the only space platform to have been destroyed by biters.

The all laser boat is awesome for how compact it is but it’s something you can only pull off late game when you’ve got hella damage research and fusion reactors, she struggled a little when she was first built but got better over time. I still had to slow her down a lot, less engine, not legendary etc. Wasn’t a problem in the her, the job never needed speed.

She was made to haul biter eggs to Gleba, the idea of having the eggs waiting on any other requests to materials made me nervous. I was sorta proud of the schedule and circuits as it was the first time I really played with the ‘Read Logistics Requests’ function of Roboports and the ability to run wires off rockets to read platform requests.

Explanation of said system is below.

SS NoseCandy Blueprint

How She Worked

She’d fill up on fresh eggs achieved by surrounding rockets with captive spawns that had their output inserters set to only activate when she arrived and requested. Then she’d fly to Gleba and sit in orbit unless she was either empty on eggs or 1200 seconds had passed meaning they were about to hatch. Inserters filtered to eggs that were circuit controlled to only active when flying back to Nauvis made sure that every trip was a fresh batch.

That’s how she got destroyed by biters btw, the inserters couldn’t get all the eggs out before the got home.

On Gleba the eggs were only used for the fancy soil, not a consistent demand and I never wanted to keep stock there because you cant control for spoilage anywhere near as easily. A combinator hooked up to two roboports, one set to network contents and one to network requests meant that eggs where only requested from the NoseCandy when there were going to be used. Additionally an over engineered setup with the inserters on the assemblers also meant if they were requested but for some reason unused they’d be immediately incinerated.

The whole thing was a set of failovers on top of failovers meant there was never a single biter eggs sitting anywhere that was time controlled and thus I never had a single biter hatch on Gleba.